Monday 26 August 2024

Mini update #2 - Re-setting a dinner sequence

 Sometimes in the development of a film, you'll find changes being made on set to the script. Naturally, such a situation has occurred repeatedly during the production of Diamonds Reimagined with its animated scenes.


In my post on the deleted scenes of the original Diamonds Are Forever, I said that I would not include the scene of Bond's dinner with Plenty O'Toole at the Dome of the Sea as it would not fit into the story of Diamonds Reimagined.

But I have since changed my mind - I feel bad about not giving Lana Wood more screentime as Plenty in the script, so it will be slotted back in its original intended placement.

Here's the problem with making that change though - I already have an animated scene where Bond converses with the other Bond girl Tiffany Case over a meal, which takes place later in the story.

And this animated scene has a setting which was deliberately made to look similar to the Dome of the Sea. I called it the Atlantic Dining Palace, and in the script I implied it was part of the Whyte House.

Thing is, I've never been completely happy with it. Aside from some good lighting, the background and layout never quite looked as impressive as I wanted it to be.

I had tried adding in things like dancers performing in the background, but this just looked too distracting. You're supposed to be focused on Tiffany in this sort of shot, not the dancers behind her.

Since this scene is vital for progressing the plot however, it had to stay in. But upon tweaking the dialogue, I decided I also had to change the scene's setting.

This way, it wouldn't look quite as unfair for Bond to be having a meal with another woman not so long after he'd done so with Plenty O'Toole.

Instead of a fancy restaurant setting, the scene would be in a private lounge which has a bar.

The name of this lounge comes from a line of dialogue in the original film, which mentions that the Whyte House has a 'Starlight Lounge' at one of its highest levels. This would put it a floor or so below Williard Whyte's Penthouse.

Rather than this being a situation where Bond and Tiffany are going out for a meal, the scene now has a slightly less glamourous tone to it. 

Tiffany has ordered Bond to come to "talk shop" in this lounge, where although they both dress fancily, the topic of the conversation is supposed to be more businesslike.

Not that James Bond would miss an opportunity to put on the charm of course! It's all part of his usual attempts to seduce the film's main Bond girl.

Bond's outft in the scene is partially inspired by a chocolate brown pinstripe suit made by Anthony Sinclair for Sean Connery. It was intended for him to wear it in the original Diamonds Are Forever film, but ultimately went unused.

Although Moviestorm does have a black pinstripe suit I didn't personally feel a brown pinstripe suit would suit Connery's Bond. Hence why I chose to just colour the suit brown, so it therefore is more like the ones that Connery's Bond has worn before.


Tiffany Case wears a red evening gown with a pretty necklace, which I felt suited her with her red hair and her objective of gaining the real diamonds from Bond's possession.

It's worth noting that this will technically be the first time the viewer sees the animated version of Tiffany in Diamonds Reimagined

Like in the original film, there will be a gap between when she last appears at Los Angeles International Airport when she and Bond went their separate ways, and when she reappears on behalf of her superiors.

So naturally, I wanted her to make an impression in her reappearance. First things first though, it's absolutely true that the hairstyle of her 3D character model does not match that of Jill St John's in the original film.

Unfortunately, the character models in Moviestorm just don't have available the kind of hairstyle that St John has. 

It's the same reason why I couldn't replicate Lana Wood's hairstyle for the Plenty O'Toole character model.

I am no 3D modeller, and since the Moviestorm software is barely supported these days, I decided to compromise and pick a different hairstyle that suited the character models.

With the set for the Starlight Lounge though, I'm very happy. As you can see in the screenshot below, I was able to add a backdrop of a lovely sunrise over Las Vegas to be seen from the windows.

I also added a glass dome on the ceiling with a star-shaped pattern of colours. It only will appear in a few shots, but I thought it added some character to the setting.

That's all for now - I am continuing to tweak and re-shoot small scenes here and there that I have previously worked on. 

But the long phase of re-shoots is nearly over, and with the next major sequence update I hope to discuss the work on the animated Penthouse scenes.

Till then,

- The Retro Captain

 


Monday 5 August 2024

Big Scene development post 11 - Completion of the Journey to Whyte Tectronics sequence

Finally, the last major sequence of what I have dubbed as 'the long re-shoot phase' of the project is finished!

Back in March, I briefly posted about the work being done on the set for a drive-by shot. And today, I will detail the work that has gone on since then.

To do this, I'm including five clips from the scene.

Opening the scene

Let's think back to the original Diamonds Are Forever film for a moment. 

Following the Circus Circus scene, we cut to Bond waiting anxiously at a car rental, and then Felix shows up to inform Bond that they've lost Tiffany.


In the new version of that particular scene I have animated, Bond is instead waiting in the car park outside the Whyte House.

He is of course, in his Aston Martin DBS (which as you'll see, I had to modify to put the steering wheel and dashboard on the opposite side).

Instead of Felix and the agents driving up to him, Bond is informed of their failure by Felix via walkie-talkie.

The reason for this is that in the moments after the clip below, Bond actually sees Tiffany driving past in her car, and will pursue her.


A large part of the set you see in this clip is actually cannibalised from the gigantic exterior set for the Las Vegas Country Club sequences. 

I basically deleted everything from that latter set except for the parts of The Whyte House that I had built.

Then I turned that part around so that I could build the front of the Whyte House, with its car park. 

This enabled me to have a nice establishing shot where I could pan the camera directly down to Bond in his car.

The rest of the set, as we shall see later, was built to include a roadway for a drive-by shot later in the scene.


The Airport

In clip two is the scene where Bond arrives at McCarren International Airport, a location which also appeared in the original film. 

But rather than being there with Tiffany, the new version has him see Tiffany hand over the smuggled diamonds to Bert Saxby.


This is a scene which went through some re-shoots to improve the cars. Originally, they had cartoon-like blacked out windows, which was done partly to save memory by not showing the driver.

Although I still use that technique for some cars throughout the project, it just doesn't really look good when the car is in the foreground. So you need to see the driver somehow!

By now, I have figured out a way to get the driver into the car. But I still need a shot of the car reversing, and my car prop is not designed to do that. 

That's why I need a second car prop on the set, which I use when the first one is hidden. How then, do you save memory for a shot without duplicating the character model of the driver?

The solution was simple - I simply create a stationary dummy prop like the one in the image below to replace the driver.


Using a dummy driver like this is a technique I hope to replicate for future scenes featuring characters driving. After all, it will be useful for wide shots on complex memory-heavy sets.

Pursuing the Minibus

Now for the third clip:


In the last big scene development post I already talked about the petrol station scene. So I won't go over it again in detail here.

The only new thing of note as seen in the clip is how I faded into the next shot. 

I didn't want to have to build more details into the set just for another angle of the station. 

To remedy this, I kept the same viewpoint of the petrol station and had the DBS drive off-screen, passing right by the camera.

Although I originally intended the petrol station set to be built on the same set as the one with the Whyte House visible, I again had to scrap that idea to save memory.

Getting into the Tectronics complex


The fourth clip above is a scene which proved especially tricky to animate. 

I needed Bond to infilitrate the Whyte Tectronics complex in a manner similar to the original film. But since he's not in Metz's minibus, how is this possible?

I decided that conveniently, another vehicle would enter through the gates, which Bond could get into the back of.


You might be able to tell from the image that the Ford F100 I used, with its very large trailer, could barely fit through the gates!

Therefore, I had to alter the set just to have the gates open wide enough for it to just squeeze through. 

Even then, just animating the damn vehicle's path to drive through was a chore.

Funnily enough though, this proved to be to the scene's advantage. It actually improved on the way I originally scripted it!


In the script, I simply had Bond come up to the trailer and silently open the doors. I couldn't do this in the Moviestorm animation software as the doors were too high up.

Although I had already conceived of the Ford F100 slowing down, having Bond jump onto the back meant I could create an explanation for why the driver doesn't suspect something's up.

In the clip, you see him reacting to the sound of Bond jumping onto the back of the trailer. I have him look first through the driver's mirror as initially he might think that the trailer had scratched against the gates.

Then of course, he looks through the window behind him into the trailer. By this time though, Bond has already quickly climbed out of view.

Ending the sequence

Finally, let's examine clip five.


This one is relatively simple in conception. Bond is in the trailer of the Ford F100, which is now parked in the underground car park of the Tectronics facility.

I had to rebuild the F100 to have it on this set, so I could animate the driver closing the door. But then, he has to insert a card into a slot to go through some double doors.

That double doors shot was tricky for two reasons. One, the Moviestorm software doesn't have a card prop that a character can put into a slot.

I therefore had to animate one in my editing software by having it move in sync with the driver's hand.

The largest problem though, is that the double doors prop didn't wrap the texture for the 'Restricted Area' sign properly!


As you can see in the photo, the text on one of the doors got flipped. This is because the full texture wraps around onto the other side of the door.

Once again, this had to be fixed in the edit. I rendered two versions of the same shot, which each used a different texture for the door. 

This allowed me to have at least one door with the text not being flipped. 

In the edit, I then cropped one version of the shot, using the gap between the doors as a dividing line.

Finally, I could overlay the cropped shot on top of the non-cropped one. This produced the seamless effect you see in the clip where the text is not flipped on either door.

What next for Diamonds Reimagined?

The long re-shoot phase is nearly over now. So after making minor tweaks to some other previously animated scenes, I will then move onto animating the new versions of the scenes in Williard Whyte's Penthouse!


All will become apparent in the next post, which will be another mini update...

Till then!

- The Retro Captain