Diamonds Reimagined is a fan-made reimagining of the 1971 Bond film Diamonds Are Forever, recut and rewritten as a darker sequel to On Her Majesty’s Secret Service.
In this post, I go behind the scenes of one of its most intense new sequences; a brutal fight in Bond’s hotel suite that reveals not just his combat skills, but the grief and anger he’s been carrying since Tracy’s death.
We'll explore how I wrote, choreographed, and animated it; and what it means for this version of Bond.
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Bond reimagined: Sean Connery returns in this newly animated fight sequence from Diamonds Reimagined, a bold fan-made take on the 1971 film. |
But before the punches start flying, there’s a bit of quiet build-up. Bond’s morning begins with a meeting in the casino — until something unexpected catches his eye and sets him on a different path…
SCENE 87: Bond spying on Wint, Kidd and Saxby, then going to Reception
As animated and edited, the beginning of this scene is somewhat different from the script. I've used stock footage of Las Vegas in the 1970s to transition us from the night of the previous scene into the early morning hours of the next day.
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Bond with Q in the casino hall of the Whyte House. |
Bond also then observes Wint and Kidd walking through the casino halls with Bert Saxby, which gives him a reason to go into the reception.
Whereas in the script, I don't specify why he goes there specifically. So as I've revised it, he's shadowing Wint, Kidd and Saxby (before they go into the lift and can't be followed anymore), and then the receptionist comes to the reception desk and gets his attention. Then I allow the scene and the ones afterwards to more or less continue following the script.
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Scene 87 as written in the script; no RPM controller demonstration with Q or any appearance by Wint, Kidd or Saxby. |
There's little to say about the rest of the scene, except that I reuse the receptionist character that was also used in an earlier scene (which has already been animated but is likely to be cut from the final film) where Bond checks into the Whyte House for the first time.
SCENES 88 TO 96: Returning to Bond's suite and the fight with the Spangled Mob Gangsters.
This is a set of scenes which I've had in mind for the longest time, but until recently I was never fully satisfied with how I'd written it in the script.
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Bond, held at gunpoint by Gangster 1 (with a likeness based off stuntman Leslie Crawford). |
The basic idea was that Bond would return to his hotel suite, entering with his gun in hand when Plenty O'Toole doesn't answer the door. He would discover to his horror that she's been killed, and he's cornered by some Spangled Mob Gangsters who demand that he gives them the real diamonds. Bond manages to overpower and then defeat them in a fight.
In February 2020, I did a test for Scene 93 and the start of Scene 94. It was, of course, based off an earlier version of the script, in which Plenty's corpse was discovered in the bathroom.
Although the set for the suite's main room was mostly complete, the bathroom was not at the time scripted as an ensuite but a separate room accessible by double doors.
The test also featured totally different character models for the Gangsters, and Bond himself was wearing his grey suit and black tie from later in the film. I later changed this to the brown suit, blue shirt and red tie you see in the finished film.
I later settled for having Bond head out onto the balcony; from there he spots something down below in the Whyte House's pool. Suspicious, he grabs some binoculars to get a closer look. He is horrified to see a familiar set of black hair floating at the top of the pool; Plenty has been drowned in the pool below.
This allows me to keep Plenty's cause of death the same as in the original film, but without leaving the circumstances of how she got there unexplained for the wrong reasons. The audience can instead assume she was deliberately killed on the orders of the Spangled Mob, not because she was mistaken for Tiffany.
There's also some ambiguity here; who precisely killed her? Was it the Gangsters hiding in Bond's suite? Or was it Wint and Kidd, which would explain why they were seen walking about the Casino floor in Scene 87? The audience can make their mind up.
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Whatever the case, Wint and Kidd clearly do not want to be recognised, judging by their hoods, sunglasses and fedoras... |
How the fight actually played out was something I wrestled with constantly when editing the script prior to me animating the scene for real. Of course, I was partially inspired by Bond's fight in Saida's dressing room with the three Beruit thugs in The Man With The Golden Gun, as well as Bond's brief scuffle with Drago's thugs in On Her Majesty's Secret Service.
The fight that finally got written and animated needed a suitable opening move by which Bond could catch Gangster 1 by surprise. Originally, I considered having him push a chest of drawers onto the gangster's chest, but this just didn't work logistically.
But later, I had a stroke of inspiration. I personally own an old green rotary phone, and as a phone in Bond's suite would be required in a later scene, why not allow Bond to use the reciever as a weapon?
The trick to making this work was to write a good reason for the gangster to be close to the phone so that Bond could hit him. Loosely inspired by a detail in Fleming's Casino Royale novel; in which Bond cleverly hides the cheque for his winnings from Le Chiffre's men by shoving it behind his room's number plate; I thought of Bond pretending that he had hidden the real diamonds, which the gangsters are after, inside the base of the telephone.
I thought that this sort of quick thinking would be in character for Bond. He's in a desperate situation, so his only hope of survival is to ensure that he's one step ahead of his opponents. By luring Gangster 1 towards the phone and pretending to dial into it as if to unlock a secret compartment, Bond has the opportunity to first bash him in the face with the base of the phone, and then to hit him with the reciever.
In terms of animation in Moviestorm, Bond walloping Gangster 1 in the face with the reciever was the most complex part of the whole fight sequence. I used the same sort of 'stop-motion' technique I use for all phone animations in Diamonds Reimagined; hiding and unhiding several reciever props in different positions on the set.
According to my daily production diary for the animation side of the project, on the 11th March, during the period I was animating the fight sequence, I counted 33 separate recievers on the set that I had used to create keyframes for this one move so far.
Then, to temporarily incapacitate Gangster 2 before he can fire his gun, Bond grabs a flower vase and throws it at his head. This is a typical Bob Simmons choreographed move; using stage props as part of the fight. For this I utilised Moviestorm's animation for a character throwing a snowball, only I instead placed the flower vase over the snowball both in Moviestorm itself and in my editor as a post-production effect.
The next move by Bond is to kick (or rather stamp on to) the face of the injured Gangster 1, who is lying on the floor, trying to reach his gun. I didn't want to let down on the brutality of such a moment, hence why when you watch the fight, you'll see blood on the gangster's face.
For the next part of the fight, when Gangster 3 returns into the room, having been outside to check nobody else is coming into Bond's suite and then likely heard noises from inside, I had to utilise different camera angles to give me more options for the editing.
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The framing of the shot is deliberate; the audience needs to see Gangster 2 getting to his feet, creating an extra bit of tension. |
The first angle is that facing Bond from the front; sort of a POV shot from Gangster 3's position, which I hoped would give off a more visceral feel to this part. The idea was that Bond would side-kick the gangster's gun arm just before the gun fires, diverting his aim and causing him to accidentally kill Gangster 2, who is just getting up in the background.
For another angle, I positioned the camera behind Bond as he kicks Gangster 3's arm. For this, I had to rebuild one end of the set elsewhere on the larger set space. Why? Well, because Moviestorm cannot do double doors! Gangster 3 needed to enter the suite through double doors, and the best I could do was to have a separate copy of the suite's entrance, only this time with two doors put next to each other. Of course, I would have to make sure the fact that the door handle of each door were not directly facing each other didn't show up on camera.
Also, rather than moving Bond to the other set along with Gangster 3, I kept Bond on the full set so that Gangster 3 could go on the partial set and not accidentally come into shot for the POV shot facing Bond from the front.
But how then, do you film Bond kicking Gangster 3 in the arm? Why, you use a stunt double character model! Yes, I had created one of Sean Connery's stunt double Bob Simmons, which I have used at multiple points during the project. Including for the climatic fight later in Diamonds Reimagined between Bond and Blofeld at the Salt Mine. You don't see Simmons' face, so I thought it worked well for a few seconds shot.
The next series of shots, culminating in the one above, were a bit of a challenge. Once Gangster 2 is seen to react to the bullet hitting his chest and dropping down dead, I had to progress the confrontation with Gangster 3. Bond has to karate chop him in the hand, to make him drop his gun. This required careful editing to get the POV shot of Bond from the front moving at the right speed.
Then, Bond had to grab Gangster 3 by the arm and fling him across the room. The gangster would clip the edge of the chest of drawers and land on the floor. This was tricky because getting the exact movement I wanted in Moviestorm would've been impossible without more editing wizardry.
So I had two bits of animation done. When I want characters to move across without walking, I put them on a special skateboard prop, which is made invisible to the camera. First, I moved the skateboard sideways with the gangster on it, to initiate the first part of him being flung. With Bond in the foreground, he passes behind him, allowing for a seamless jump cut in the edit to the next bit of animation.
I take the skateboard roughly back to its starting position, but this time I turn Gangster 3 90 degrees so that his back is facing where he ought to land on the floor. The skateboard moves towards the chest of drawers and I animate the gangster to do a 'blown about' motion where he falls backwards then is knocked onto his side.
When edited together, as long as Bond is in the correct posture; with his arms in the right place when he's doing his flinging motion; then nobody will notice that it wasn't really animated in one motion. This took a lot of fiddling around with the timing of the animation and edit to get right.
But I didn't want the fight to be completely one-sided. Bond needs to get hit as well, so I had Gangster 3 recover quickly. Bond runs towards him, and the gangster raises his legs up to kick him back. Both men get to their feet as quickly as possible, and this time Gangster 3 manages to attack Bond with his fists.
The next part was done mostly all in one shot, but with more of the same clever editing to hide gaps in the action as animated. The gangster first tries to punch Bond, but Bond uses his arm to block the punch. This occurs again, and then Bond kicks him away from him.
Gangster 3 doesn't get enough time to recover though, for Bond rushes forwards and then in the next shot, claps him on the hips and punches him in the face.
Rather than continuing the fight in the main room of the suite, I then had Gangster 3 fall back down by the door to Bond's bedroom. He opens the door and goes into the bedroom, with Bond following. The gangster pulls out a knife, runs to Bond to try and stab him.
Another Bob Simmons-esque choreographed move here; Bond opens a wardrobe door in the gangster's path very quickly, and Gangster 3 slams into it and falls back again, dropping the knife.
The next part was at first animated differently. Bond originally jumped over the side of the bed to get behind Gangster 3 so that he could strangle him and break his neck.
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How Bond's closing move of strangulation was first animated... |
The manner of Gangster 3's death was never in doubt; but when I previewed the scene with a professional film editor, I was told that the choreography of Bond going over the bed to get behind the gangster looked too confusing and contrived. He suggested; why not have Bond grab him by the chest, throw him onto the wardrobe wall and then come up behind to strangle him?
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...And how it was later reanimated. |
With this helpful advice in mind, I reshot the final part of the fight to make this alteration to the choreography. Bond's snapping of the neck and dropping of the body to the floor now required the gangster to be tossed to the side. So I once again used the invisible skateboard technique to change the gangster's position as he fell flat onto the floor.
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The animation I had for the strangulation, neck snapping and falling flat was absolutely perfect; the gangster's body looks totally lifeless at this point. |
The manner of Gangster 3's death needed to be brutal. I had two precedents in mind; the fight with Obanno on the stairwell in Casino Royale, which ends with Bond brutally asphyxiating his opponent to death.
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A brutal end to a bloody fight scene; though the build-up is expertly directed, a similarly slow strangulation may not have worked pacing wise in my fight scene. |
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This production still shows a different angle of Bond's cold killing of Chang. Snapping the neck was more suitable for my choice for Gangster 3's cause of death. |
Though my fight sequence doesn't feature a whole lot of blood; only Gangster 1 gets bloodied, I hope the brutality shines through nicely. I needed to emphasise that James Bond is the same man we saw all the way back in Dr. No, only more vulnerable and aged. This is a man who's been through a lot and is more world weary as a result.
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Bond checks the pulse of Gangster 1 following the fight; but the gangster has died from the face and head injuries inflicted by Bond. |
The reason he lashes out so violently against the three gangsters; more brutally than he does towards Marc Lawrence's character in the original film after Plenty O'Toole has unintentionally been thrown down into a pool; is because the injustice of Plenty's death angers him after so many innocent and good people have died because he couldn't save them.
Quarrel, Kerim Bey, Jill and Tilly Masterson, Paula Caplan, Aki, Tracy Bond and now Plenty O'Toole. The body count weighing on Bond's mind causes grief; and one of the stages of grief is anger. It doesn't matter if the three Gangsters might not be the ones who actually killed Plenty themselves. In his mind, they're still complicit.
But Bond is still human; killing is often a dirty business. Bond may be a trained assassin, used to steeling himself in such situations, but there are still times in the series when he is visibly affected by the brutality of what he does.
In the film Casino Royale, after the aforementioned fight scene with Obanno, he comforts a traumatised Vesper in the shower. And at the beginning of Ian Fleming's Goldfinger novel, he expresses a degree of remorse at having to kill a Mexican bandit; a capungo, in an earlier mission.
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Though the fight with Capungo in the film adaptation of Goldfinger is somewhat gritty, for the audience it ends with a laugh via Bond's one-liner; "Shocking. Positively shocking." |
On the very first few pages of Fleming's Goldfinger, Bond's thought process on killing the bandit is summed up;
"it was his duty to be as cool about death as surgeon. If it happened, it happened. Regret was unprofessional - worse, it was death-watch beetle in the soul. And yet there had been something curiously impressive about the death of the Mexican. [...] What an extraordinary difference there was between a body full of person and a body that was empty!"
It's a side to Bond that we don't always see in the films because there are no introspective monologues by him. But in a revenge story like Diamonds Reimagined, I felt I had to hint towards it.
Bond checks on Gangster 1 back in the main room of his suite and realises he's dead, his reaction is best described in this extract from the script:
Experienced but weary; Bond as a fighter
There can be no doubt that the James Bond of Diamonds Reimagined is still MI6's best man. As Sean Connery portrayed the character, Tom Mankiewicz opined, Bond looked like a man who loved fighting.
But that doesn't mean his instincts are always as sharp as they were when he was in his early 30s. Even Connery admitted in a 1971 interview with the BBC that he was "a bit slower, not quite as fit." That's perfectly natural, even for a physically active man like Bond in his early 40s.
Whilst in the fight sequence with Peter Franks (which I'm keeping from the original film), Bond is still agile and intuative, he does still make mistakes. Like accidentally alerting Franks that something is wrong by smashing a window with his elbow.
I tried to keep that kind of sense going in this fight sequence with the gangsters. Bond is still brilliant at fighting, but he's not always going to be one step ahead of his opponents. The circumstances are different from that first fight we saw in Dr No.
Sometimes, Bond can underestimate his opponent. Even if they're no match for Bond overall, that doesn't mean they can't put up a decent fight. Yet Bond is still Bond, and he's still going to win.
SCENES 97 TO 98: The aftermath, and a phone call from an old Case...
These scenes are pivotal for me in terms of showing that Bond is not only affected by Plenty O'Toole's death but also exhausted from the fight. Scene 97 begins with Bond in the shower, trying to detox.
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Another homage to 2006's Casino Royale; Bond looks in the bathroom mirror after a fight sequence. |
Before animating Scene 98, I made a minor change to the script. After Bond is called by Tiffany, who invites him up to the Starlight Lounge, I originally had him call Felix Leiter to request that he delivers the real diamonds to him (since it may need to be used as bait to lure Tiffany later on).
However, I decided this was uneccessary at this point since Tiffany's conversation with Bond in Scene 99 occurs because her superiors have told her they were given fake diamonds by Bond earlier in the story.
So instead, I decided to answer a question that had not yet occurred to me. I realised that I hadn't explained what happened to the bodies of the three Gangsters killed in the fight.
That is why after Tiffany hangs up, I had Bond notice that the bodies of Gangster 1 and 2, in the main room of his suite, had vanished.
The only thing of theirs left in the room is Gangster 1's hat, which has a note on it hinting that Draco had sent some of his men to dispose of the bodies whilst Bond was in the bathroom. Clearly, after their meeting earlier in the story (Scene 86), Draco is still supporting Bond from the sidelines, even if he's not directly intervening in Bond's mission.
A few key points:
- The tone here is muted and somber. Bond is not “cool”; he’s exhausted, physically and emotionally. That really comes through in the way he moves, particularly his slowness and slight limp as he exits the ensuite bathroom via the bedroom.
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For Scenes 97 and 98, I chose a different hair-piece for Bond's character model; to make it look like it was flattened by the water in the shower. |
- The silence before Tiffany calls is potent — it gives space to process what just happened. And when the phone rings, the abrupt contrast is unsettling, but purposeful.
- Bond’s reaction to the missing bodies is subtle. It suggests he’s aware of what Draco did, and that he accepts it, if not entirely comfortably.
- Bond’s flatness in response to Tiffany's call is acting-through-animation; his body language says: “I’m going through the motions.” He knows perfectly well what Tiffany is up to, so he's playing along in character through his cover as Peter Franks.
Conclusion: Unlocking Bond's brutality and humanity
In the end, I hope this sequence shows a Bond who is still lethal, but more human — a man shaped by loss, not untouched by it. This fight isn’t just about survival. It’s about what happens when the mission collides with memory.
If you're new to Diamonds Reimagined, this scene is just one of many ways I’ve tried to bring Connery’s Bond full circle; honouring Fleming’s darker vision while giving the film the emotional depth it deserved.
Thanks for reading; and if you’d like to explore more from the project, feel free to check out the other scene breakdowns or leave a comment below. I’d love to hear what you think.
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💬 Have thoughts on this fight scene? Leave a comment below — I'd love to hear from you.
— The Retro Captain